Free tool

Sensitivity Converter and cm/360 Calculator

Move your aim to a new FPS without relearning it. Enter your sensitivity and DPI, pick the game you are leaving and the one you are going to, and get the matching sensitivity plus your cm/360.

Same feel in every supported game
GameSensitivityeDPI

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Quick answer

Pick "from" and "to" games, enter your sensitivity and DPI. The result keeps the same distance your mouse travels for a full 360° turn, which is what makes aim feel the same.

How to use the Sensitivity Converter

  1. Choose your games

    Set the game you play now and the one you are moving to.

  2. Enter sensitivity and DPI

    Use your in-game sensitivity and your mouse DPI. If your DPI changes, put the new value in too.

  3. Copy the result

    Use the converted sensitivity, or scan the table for every supported game at once.

How the conversion works

Every game turns mouse movement into rotation using its own constant, often called yaw: how many degrees the view turns for one mouse count at sensitivity 1. The distance your mouse travels for a full 360° turn is then 360 ÷ (yaw × sensitivity × DPI) inches. This tool holds that distance constant and solves for the other game's sensitivity.

That distance is your cm/360. If it matches between two games, your hand has to move the same amount to turn the same amount, which is the part of aim that muscle memory cares about.

cm/360 across the pad360° turn
What cm/360 measures. cm/360 is how far your mouse travels across the pad for one full turn in game. Matching it matches the feel.

Supported games and what to know

We only include games whose conversion constant is published consistently across the public converter tables we checked. The table below lists the constants used.

Constants used (degrees per count at sensitivity 1)
GameYawNote
Valorant0.07Standard sensitivity setting.
CS20.022m_yaw default.
Apex Legends0.022Same constant as CS2.
Overwatch 20.0066
Call of Duty (MW series, Warzone, Black Ops 6)0.0066Uses the 0.0066 constant; zoom multipliers aren't covered.

Fortnite, Rainbow Six Siege and Roblox are not included, because the sources we found disagree on their constants and we'd rather leave a game out than guess. Field of view, scope multipliers and ADS settings are separate and are not converted here, so aiming down sights may still feel different.

Game A senscm/360 (same)Game B sens
How the conversion works. Each game has a yaw value. The converter keeps your cm/360 and solves for the other game's sensitivity.

Gear that helps

Category searches on Amazon, picked because they relate to what this tool checks. Compare options and read the listing before you buy.

Large pad

Large mouse pad for low sensitivity

A low sensitivity means big arm movements, and a big pad gives them room.

Search on Amazon
DPI control

Gaming mouse with adjustable DPI

Lets you set the exact DPI the conversion assumes.

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Glide

Replacement mouse feet

Consistent glide keeps the distance you travel the same from swipe to swipe.

Search on Amazon

Amazon Associates affiliate links: we earn from qualifying purchases. See our affiliate disclosure.

Frequently asked questions

How do I convert sensitivity from Valorant to CS2?

Pick Valorant as the "from" game and CS2 as the "to" game, enter your Valorant sensitivity and DPI, and the tool gives the CS2 sensitivity that matches your cm/360. For example, Valorant 0.4 at 800 DPI is about CS2 1.27.

What is cm/360?

It is how many centimetres your mouse travels for one full 360° turn in game. Lower numbers mean a faster sensitivity, higher numbers a slower one.

Why does it still feel different after converting?

Matching cm/360 matches the mouse distance for a full turn. Field of view, scope zoom, aim-down-sights multipliers and recoil patterns differ between games and aren't converted.

Can I change my DPI as I convert?

Yes. Enter your new DPI in the New DPI box and the result accounts for it, keeping cm/360 the same.

Where do the game constants come from?

From values published consistently by public converter tables, checked on 26 October 2026. Games whose sources disagree are left out rather than guessed.

Why isn't Fortnite on the list?

Public sources disagree on its constant, and its sensitivity is set in percent. We left it out instead of risking a wrong conversion.

Is anything I enter stored?

No. The calculation happens in your browser and nothing is saved or sent.

This article reflects independent editorial research and disclosed buying criteria, not hands-on lab testing or manufacturer sponsorship. Some links on this page are Amazon Associates affiliate links; see our affiliate disclosure.