Large mouse pad for low sensitivity
A low sensitivity means big arm movements, and a big pad gives them room.
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Move your aim to a new FPS without relearning it. Enter your sensitivity and DPI, pick the game you are leaving and the one you are going to, and get the matching sensitivity plus your cm/360.
| Game | Sensitivity | eDPI |
|---|
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Quick answer
Pick "from" and "to" games, enter your sensitivity and DPI. The result keeps the same distance your mouse travels for a full 360° turn, which is what makes aim feel the same.
Set the game you play now and the one you are moving to.
Use your in-game sensitivity and your mouse DPI. If your DPI changes, put the new value in too.
Use the converted sensitivity, or scan the table for every supported game at once.
Every game turns mouse movement into rotation using its own constant, often called yaw: how many degrees the view turns for one mouse count at sensitivity 1. The distance your mouse travels for a full 360° turn is then 360 ÷ (yaw × sensitivity × DPI) inches. This tool holds that distance constant and solves for the other game's sensitivity.
That distance is your cm/360. If it matches between two games, your hand has to move the same amount to turn the same amount, which is the part of aim that muscle memory cares about.
We only include games whose conversion constant is published consistently across the public converter tables we checked. The table below lists the constants used.
| Game | Yaw | Note |
|---|---|---|
| Valorant | 0.07 | Standard sensitivity setting. |
| CS2 | 0.022 | m_yaw default. |
| Apex Legends | 0.022 | Same constant as CS2. |
| Overwatch 2 | 0.0066 | |
| Call of Duty (MW series, Warzone, Black Ops 6) | 0.0066 | Uses the 0.0066 constant; zoom multipliers aren't covered. |
Fortnite, Rainbow Six Siege and Roblox are not included, because the sources we found disagree on their constants and we'd rather leave a game out than guess. Field of view, scope multipliers and ADS settings are separate and are not converted here, so aiming down sights may still feel different.
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A low sensitivity means big arm movements, and a big pad gives them room.
Search on AmazonLets you set the exact DPI the conversion assumes.
Search on AmazonConsistent glide keeps the distance you travel the same from swipe to swipe.
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Pick Valorant as the "from" game and CS2 as the "to" game, enter your Valorant sensitivity and DPI, and the tool gives the CS2 sensitivity that matches your cm/360. For example, Valorant 0.4 at 800 DPI is about CS2 1.27.
It is how many centimetres your mouse travels for one full 360° turn in game. Lower numbers mean a faster sensitivity, higher numbers a slower one.
Matching cm/360 matches the mouse distance for a full turn. Field of view, scope zoom, aim-down-sights multipliers and recoil patterns differ between games and aren't converted.
Yes. Enter your new DPI in the New DPI box and the result accounts for it, keeping cm/360 the same.
From values published consistently by public converter tables, checked on 26 October 2026. Games whose sources disagree are left out rather than guessed.
Public sources disagree on its constant, and its sensitivity is set in percent. We left it out instead of risking a wrong conversion.
No. The calculation happens in your browser and nothing is saved or sent.
This article reflects independent editorial research and disclosed buying criteria, not hands-on lab testing or manufacturer sponsorship. Some links on this page are Amazon Associates affiliate links; see our affiliate disclosure.